The VR industry in Singapore has been flourishing over the past couple of years. There are now several VR companies indigenous to Singapore in operation, not just in Asia, but in other parts of the world. There are also non-indigenous VR companies in Singapore. Each of these companies caters to various aspects of virtual reality, from VR content creation to the production of VR headsets.
A good number of these companies are VR entertainment companies and are focused on immersive movies and games. But there are several other applications of virtual reality in Singapore. Check them out below.
Augmented and Virtual Reality in Singapore, is more than a technology for catching fun or playing games. It can contribute immensely to the engineering industry and has the potential to open the doors to limitless possibilities for many engineering projects.
VR and AR can help businesses and governments make more money from their engineering projects. Therefore it won’t be long before it becomes the norm in this industry. In this article, there will be a look at four reasons why AR and VR in engineering will be massive in the nearest future.
These are the four reasons to be discussed:
- It Creates an Immersive Simulation Experience
- It Creates Better Training Experiences for New Engineers
- It Can be Used for Better Product Designs
- It Saves Costs In the Long Run
While virtual and augmented reality has gained lots of attention in recent times, they are not new technologies and have been around for many years. Looking at the progress of the technology over the years, there is no doubt that virtual and augmented reality would have an impact on a lot of industries including the business industry.
How would this technology impact businesses in the nearest future, let’s say ten years? Without wasting much time, let’s take a look at the ways in which virtual and augmented reality would disrupt businesses.
Virtual reality is probably the hottest buzzword in the word of media and entertainment as well as science. In the past few years, the technology has seen significant improvements and applications. With the technology now available to masses the development in the sector has continued to witness a steady rise. Virtual Reality in Singapore is now one of the most researched technology especially in the field of entertainment. Following are some of the benefits of VR that it can bring to your organization.
HTC Vive Pro is a newly launched version of virtual reality headset. The headset does come with version 2.0 base stations, 2 controllers and a new headphone which boasts higher immersion allow users in making it an upgradable option. HTC Vive Pro is probably the first consumer-focused virtual reality headset and it is backed up by Valve and its mighty Steam marketplace. It entered the market with room-scale tracking and a pair of motion controllers.
This powerful virtual reality headset offers a wonderful experience which cannot be compared with its expensive price and the money to purchase a powerful PC which can power them. HTC Vive Pro has come up with a no-holds-barred premium virtual reality experience that summarizes the development of advanced technology.
It has an upgraded physical headset design with a wonderful look. The previous HTC Vive headset 1.0 was built with a well fitted elastic strap that is meant to keep the headset in position while being comfortable. The challenges users encounter with the previous version of HTC Vive is the weight of the gadget. The headset is heavyweight over the front face which pulls your head forward and possibly could cause some pain on the neck but HTC Vive Pro has good weight distributed strap which ensures an even weight distribution across the head, it reduces the risk of having neck pain.
What is Mixed Reality (MR)?
Mixed Reality which is also known as MR, is an advanced technology that merges real and virtual worlds to create new visualizations, surroundings, and environments where digital objects co-exist and interact in real-time with a physical object. It takes place in both the virtual world and the physical world by mixing the physical and virtual reality which encompasses both augmented reality and augmented virtual reality through immersive technology. MR is used to classify the continuum of reality technology but as an independent concept by combing the concept of virtual and augmented reality. It covers all likely compositions and variation of real and virtual objects when it is used to classified classify the larger scope of reality technology. Mixed reality enables users to interact with objects with their real-world which is powered by the real-world presence of intelligent virtual objects.
It is a virtual space where people or real objects are completely transformed into virtual worlds which produce new environment and visualizations harboring physical and digital objects interacting in real-time. The continuum of mixed reality ranges from a real and natural environment to an absolute virtual environment. The digital world reacts to both the user and its physical environment while the user interacts with the digital world. Continue Reading…
One of VR’s greatest hurdles is video quality (resolution). From the Google Cardboard to the HTC Vive, 360-degree videos are frequently plagued by choppy frame rates and pixelated images. Previously, it seemed that the answer would be 4K Ultra HD (UHD) cameras that recorded in 360-degrees. After all, don’t 4K videos look brilliant on Netflix and YouTube?
However, despite 4K UHD being heralded as a next-generation recording format, it’s a common misconception that it yields similar results for 2D and 3D. This blog will explain the current limitations in viewing, recording, and streaming technology, as well as the developments that
will finally put the ‘reality’ in Virtual Reality.
Knocking on your doors: Virtual Reality for healthcare in Singapore. While healthcare is no stranger to technology, it took a while before extensively embracing Virtual Reality. Recent viral articles, such as an English hospice’s use of Virtual Reality to allow the terminally ill to revisit areas, show how effective Virtual Reality for healthcare can be.
We elucidate a few of such applications that caught our eyes!
Professional Training in VR: Preliminary Steps, Look Before You Leap
VizioFly’s trainer, Irwin, is a certified adult trainer and loves teaching. Aside from passionately speaking about VR, he also teaches accounting as an adjunct university lecturer!
Using Virtual Reality in Singapore for training can cost tens, if not hundreds, of thousands. Prior to making such a weighty decision, some desire to understand Virtual Reality better and see if there are baby-steps that could be made. Such steps can increase understanding and lead to better decision making.
Due to its positive track record with governmental VR projects, VizioFly had been invited in April to conduct workshops at the Singapore Civil Service College and the Institute of Adult Learning. The thrust of such workshops was to give participants a basic understanding of 360°, Virtual Reality hardware and production.
Virtual reality has done wonders for the field of medicine, and now it is proving to be an indispensable tool for training purposes as well. It’s no wonder that virtual reality is being used in training programs for the military, for developing virtual prototypes, and even the corporate sector. Here we are going to take a quick look at the many benefits of integrating virtual reality in corporate marketing and training purposes.
An Indispensable Training Tool
The vivid nature of virtual reality makes for an interesting training interface, allowing trainees to interact with multiple environments and objects, and also to meet and interact with other people in the virtual world. Trainers also have the advantage of using either live seminar to make training workshops more interesting or they can use recorded training sessions where the trainees have the advantage of plugging in and getting the information they seek regardless of the time or place. So far, more than 5 million Samsung Gear VR headsets have been sold according to Samsung Electronics America chief Tim Baxter. And that’s just in the US alone. Moreover, around 10 million hours of 360-degree content is viewed through Gear VR by consumers, and this is only the beginning according to industry analysts.