Browsing Tag

Virtual Reality

Augmented Reality, Virtual Reality

How AR/VR is Impacting the Education Sector

September 16, 2021
Work-from-home

We have come a long way from using blackboards and chalks to teach at schools. Technology has improved several areas in the education sector, such as how teachers teach, the materials they use, and how they assess their students. Students can now learn over the internet without being in a physical class, something we were forced to do this last year. Nevertheless, there are still several ways the education sector can be improved to engage students better and increase the retention of what they learn at school.

Augmented Reality and Virtual Reality have shown how useful they can be in several industries, and the education industry isn’t left out. People learn better when they engage more of their senses while learning. Traditional classrooms engage only the eyes and ears most of the time. AR/VR brings a much more immersive learning experience to the classroom, making retention and recollection easier for students.

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Virtual Reality

The Oculus Quest Line Receives A Series of Impressive Updates

September 3, 2021
Oculus Quest 2 Firmware Updates

Exactly one month after the Quest 2 was launched, Oculus, clearly not done for the year, released a series of updates to the Quest 2 and its predecessor, the Quest. The company released a v23 software update that includes new features such as app gifting, system-level fitness tracking, and 90Hz support for the Quest 2. The same day the software update was announced, Oculus Link also exited beta, more than a year after it was first announced. The updates are detailed below.

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Augmented Reality, Virtual Reality

How Close Are We To Realistic Virtual Events?

August 3, 2021
Virtual Event Pro Illustration

If you’ve attended a meeting in the past year and a half, social or work-related, there’s a good chance that more than 90% of those meetings were held online. Even after social distancing and lockdown policies were eased the percentage only dropped slightly, making it clear that online meetings are here to stay. While online meetings became the norm due to necessity, their advantages cannot be denied. But like a lot of useful things, it also has several demerits.

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Virtual Reality

Pico Interactive Releases New VR Headset, The Pico Neo 3

July 2, 2021
Pico Neo VR Headsets Flagship Models

Pico Interactive recently launched a consumer-facing VR headset called the Pico Neo 3. Like its predecessor, the Neo 2 Lite, the headset is available in China only. Perhaps the company felt it wasn’t ready to take on the Quest 2, one of the best standalone headsets around, just yet. Nevertheless, in a country where Oculus headsets are banned, Pico certainly has little competition to deal with.

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Virtual Reality

Virtual Reality Boots That Let You Walk Around in VR Experiences

April 5, 2021
VR-Boots-by-Ekto-One

In an ideal virtual reality experience, we would be able to see, hear, smell, and feel things as we move around the virtual world. We should be able to go wherever we want, provided we can get there on foot. While we can do some of these things with the VR gear currently available on the market,  the VR industry is still quite far from achieving this ideal virtual experience.

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Virtual Reality

Enjoy PC VR Games Wirelessly With Oculus Air Link

March 12, 2021
Person wearing Oculus Quest 2 introducing Oculus Air Link

Oculus entered the consumer VR market with PC-based headsets, Rift and Rift S. They both have a long cable attached to the headset that you plug into your PC. While this limited users’ movement and broke the immersive experience, the Rift and Rift S had better quality games like Asgard’s Wrath, Lone Echo, and Stormland. In the past, one had to choose between playing better quality games with the Rift or Rift S(or using Oculus Link with Quest headsets) or enjoying more freedom with Quest or Quest 2.

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Virtual Reality

The Benefits of Hand Tracking in Virtual Reality

October 2, 2020
An illustration of VR Hand Tracking

The main purpose of virtual reality is to create an experience different from reality as we know it, but just as real. Over the years, several advancements in VR technology have been made, gradually making VR a reality, from spatial audio to wireless headsets to the possibility of six degrees of freedom. Because of these improvements, you can move around your virtual experience, and look in every direction.

But just like in real life, we need to be able to interact with this virtual reality. We should be able to touch things, pick up things and manipulate things in a virtual world. To make this possible, VR companies like Oculus, Vive and Valve designed controllers that people can use to interface with their virtual world. These controllers give the users the ability to do simple things such as pointing, gripping objects, giving the thumbs-up sign, and whatever function the programmers of a virtual world want.

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Virtual Reality

Oculus Quest 2: What To Expect From The Newest VR Headset From Oculus

September 17, 2020
Oculus Quest 2 from Facebook

Ever since Facebook’s Oculus released its first VR headset in 2012, it’s been churning out new headsets intermittently. From the Rift to the Rift S to the Go to the Quest, and now the Quest 2. Though it’s yet to be officially released, you can now pre-order one from the company’s website. While some of the upgrades made to the Quest 2 are just a slight bump from the Quest, there are some very impressive updates too.

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Virtual Reality

Are Virtual Reality Headsets Safe for Kids?

August 13, 2020
Kid and an adult playing virtual reality game together

Over the past years, the VR industry has grown significantly. There are now several VR headsets available to consumers to enjoy virtual reality experiences such as 360 videos or lifelike gaming. Kids love gaming, so it’s understandable that they will be one of the major consumers in this industry. But like so many products, they aren’t usually designed with children in mind and one has to ask if these headsets are safe for children to wear.

There are several reasons VR experiences might be dangerous for children. Some of them are obvious, and others, not so much.

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Virtual Reality

What is Virtual Reality and How does it work?

July 15, 2020
A man using a Virtual Reality headset which lids up a holographic display in front of him

Imagine you could be transported into another world different from yours, but looks just as real without leaving your location? This exactly what virtual reality or VR for short as set out to do. Virtual reality is a digitally generated 3D environment designed to fool your sight and hearing (and probably more in the future) into thinking you’re somewhere else.  To experience a virtual world, you need a VR headset. When you put on a VR headset and it is turned on, you are immediately transported to a different world, not physically of course.

The reason a VR experience looks so real is that it doesn’t just show you two-dimensional images like on a regular screen. What you see on a screen depends on where you are in space and where your head is facing. This is usually referred to as six degrees of freedom, three directional movements, and three positional axes. So just like in the real world, you can move up and down, left and right, and front and back. You can also move your body in the three-dimensional plane.

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