The main purpose of virtual reality is to create an experience different from reality as we know it, but just as real. Over the years, several advancements in VR technology have been made, gradually making VR a reality, from spatial audio to wireless headsets to the possibility of six degrees of freedom. Because of these improvements, you can move around your virtual experience, and look in every direction.
But just like in real life, we need to be able to interact with this virtual reality. We should be able to touch things, pick up things and manipulate things in a virtual world. To make this possible, VR companies like Oculus, Vive and Valve designed controllers that people can use to interface with their virtual world. These controllers give the users the ability to do simple things such as pointing, gripping objects, giving the thumbs-up sign, and whatever function the programmers of a virtual world want.
Ever since Facebook’s Oculus released its first VR headset in 2012, it’s been churning out new headsets intermittently. From the Rift to the Rift S to the Go to the Quest, and now the Quest 2. Though it’s yet to be officially released, you can now pre-order one from the company’s website. While some of the upgrades made to the Quest 2 are just a slight bump from the Quest, there are some very impressive updates too.
Over the past years, the VR industry has grown significantly. There are now several VR headsets available to consumers to enjoy virtual reality experiences such as 360 videos or lifelike gaming. Kids love gaming, so it’s understandable that they will be one of the major consumers in this industry. But like so many products, they aren’t usually designed with children in mind and one has to ask if these headsets are safe for children to wear.
There are several reasons VR experiences might be dangerous for children. Some of them are obvious, and others, not so much.
Imagine you could be transported into another world different from yours, but looks just as real without leaving your location? This exactly what virtual reality or VR for short as set out to do. Virtual reality is a digitally generated 3D environment designed to fool your sight and hearing (and probably more in the future) into thinking you’re somewhere else. To experience a virtual world, you need a VR headset. When you put on a VR headset and it is turned on, you are immediately transported to a different world, not physically of course.
The reason a VR experience looks so real is that it doesn’t just show you two-dimensional images like on a regular screen. What you see on a screen depends on where you are in space and where your head is facing. This is usually referred to as six degrees of freedom, three directional movements, and three positional axes. So just like in the real world, you can move up and down, left and right, and front and back. You can also move your body in the three-dimensional plane.
The outbreak of COVID-19 has led to a lot of changes in how we would do things in the world today. Due to most countries being on either partial or total lockdown, several businesses have been unable to stay afloat and have had to layoff workers to cut their costs or shut down completely. In the first quarter of this year alone, about 460,000 businesses had to close in China. To stay afloat, businesses have had to take their businesses online where they can still offer value to their customers.
Another way businesses can ensure their survival during this pandemic is through the use of virtual reality. Virtual reality has been on the technology space for a while now and has proved impactful in several industries even before the pandemic. The pandemic has only made it clearer how important it is. Below are some of the industries that could benefit from the use of virtual reality.
In September 2019, Oculus announced that they would release a hand tracking software update to their Oculus Quest. When this announcement was made it wasn’t certain they could pull it off. Well, they did. Starting early December 2019, they began rolling out software updates to enable hand tracking on the Quest headsets, albeit experimentally.
Ever since HTC and Oculus released their first headsets in 2016, there have been major advances made in the VR industry and hand tracking is just one of them. Let’s go back a couple of years and examine what the first headsets were like.
It is no news that the novel coronavirus has changed the year completely. Some countries are under lockdown, industries, and economies are suffering. As a result, many companies are looking to innovate and provide value so as to avoid massive layoffs.
In times like this, the importance of Virtual Reality shows itself. In the past, Virtual Reality was considered a luxury. However, it is clear now that it should be more of a necessity. In this article, you’ll see why VR becomes more useful during the COVID-19 pandemic.
- E-Commerce Blossoms
- Online Learning Is Now a Necessity
- Travelling Can Only Be Virtual Now
- Gaming Is on the Rise
The VR industry in Singapore has been flourishing over the past couple of years. There are now several VR companies indigenous to Singapore in operation, not just in Asia, but in other parts of the world. There are also non-indigenous VR companies in Singapore. Each of these companies caters to various aspects of virtual reality, from VR content creation to the production of VR headsets.
A good number of these companies are VR entertainment companies and are focused on immersive movies and games. But there are several other applications of virtual reality in Singapore. Check them out below.
Augmented and Virtual Reality in Singapore, is more than a technology for catching fun or playing games. It can contribute immensely to the engineering industry and has the potential to open the doors to limitless possibilities for many engineering projects.
VR and AR can help businesses and governments make more money from their engineering projects. Therefore it won’t be long before it becomes the norm in this industry. In this article, there will be a look at four reasons why AR and VR in engineering will be massive in the nearest future.
These are the four reasons to be discussed:
- It Creates an Immersive Simulation Experience
- It Creates Better Training Experiences for New Engineers
- It Can be Used for Better Product Designs
- It Saves Costs In the Long Run
While virtual and augmented reality has gained lots of attention in recent times, they are not new technologies and have been around for many years. Looking at the progress of the technology over the years, there is no doubt that virtual and augmented reality would have an impact on a lot of industries including the business industry.
How would this technology impact businesses in the nearest future, let’s say ten years? Without wasting much time, let’s take a look at the ways in which virtual and augmented reality would disrupt businesses.